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Presets:

Console commands

How to apply a CS2 crosshair

  1. Tune the crosshair to your taste using the sliders above. The preview updates live.
  2. Click Copy console commands.
  3. In CS2, open the developer console with the tilde key (~) and paste. The crosshair changes immediately.
  4. To make it permanent, paste the same line into autoexec.cfg in your CS2 cfg folder.

What each setting does

  • Style — 4 (static) is the pro default; the crosshair shape doesn't change with movement or fire spread.
  • Size — line length in pixels. Pros run small (1–3) for visibility.
  • Gap — distance between lines and centre. Negative values pull lines closer; -2 to -3 is typical.
  • Thickness — line weight. 0.5–1 is the standard band.
  • Outline — black outline around lines for contrast against bright textures (sand, sky).
  • Alpha — opacity. 200–255 is the readable range; below 150 fades against light backgrounds.
  • Dot — adds a single centre pixel. Some prefer it for precise long-range tap shooting.
  • T-style — removes the top line. Less clutter at the cost of a vertical reference.

Frequently Asked Questions

How do I use the crosshair?

Click 'Copy console commands' to copy a one-line command bundle. Paste it into the in-game console (~) and press Enter. The crosshair updates instantly. To make it permanent, paste the same line into autoexec.cfg in your CS2 cfg folder.

What's the difference between style 4 and style 5?

Style 4 is a fully static crosshair — no movement spread, no firing dispersion. Style 5 (Classic Static) is the same shape but the size auto-scales with your weapon's accuracy. Most pros use style 4 because what you see is exactly where the next bullet goes.

Why do pros use such small crosshairs?

A small crosshair (size 1–3, gap -3 to -2) maximises target visibility — your enemy's head isn't covered by your own crosshair. The trade-off is harder spray-control reads at distance, but pros compensate with practiced spray patterns.

What is the 'T-style' crosshair?

T-style removes the top vertical line, leaving only left, right, and bottom. The reasoning: the top line obscures targets at long range, while the bottom line still gives a precise alignment reference. Used by some pros who like a less cluttered HUD.